We use the 3D Converter to convert 3D-objects from other programs into our own 3D format and to save them in the catalogue for 3D-objects. From there we can use them without restrictions in our projects. During the conversion we have many editing options (calculating texture-coordinates, editing materials, creating light sources, etc …).
In this Video-Tutorial we show you how you can use the 3D object converter. Please note that the 3D object converter tool is only available in the product versions cadvilla professional & cadvilla professional plus.
It’s not completely free, as it has paid 3D and 2D objects on the website, but it does still have free objects for download. You simply have to register and create an account on the site to get them. They have blocks, objects, and 3D models for all different kinds of modeling programs. The object type it has the most of is ArchiCAD objects.
3d object converter 100 Mbits Full download! 3d object converter + serial-key (rar file) 3d object converter + keygen/crack (rar archive) Serial Numbers 3D Object Converter v6.40 3D Object Converter 6.4 kg 2 serial numbers found on Smart Serials database.
The basic workflow:
Import bge import serial from math import pi cont = bge.logic.getCurrentController obj = cont.owner sens = cont.sensors'readSer' serialport = serial.Serial('COM4', 9600) p = pi/255 # pi radians = 180 degrees so since Arduino input is 0 to 255, # in order to spread the 255 over pi radians, devide by 255 x0=0.0,0.0,0.0 #current val from. The serial number for 3D is available. This release was created for you, eager to use 3D Object Converter v6.40 full and without limitations. Our intentions are not to harm 3D software company but to give the possibility to those who can not pay for any piece of software out there.
The 3D object converter allows you to import 3DS objects from any source, including the internet. The converter supports the following formats:
cadvilla object file
3DS object file (*.3ds)
Google SketchUp (*.skp)
Collada (*.dae)
Autodesk FBX (*.fbx)
Luxology Modo (*.lxo)
Cinema 4D (*c4d)
Polygon object file (*.ply)
Stereolithography (*.stl)
VRML 2.0 (*.wrl, *.wrl97, *.vrml)
DirectX (*.x)
Caligari trueSpace object file (*.cob, *.scn)
3D-DXF object file (*.dxf)
Amapi object file (*.a3d)
Lightwave object file (*.lw, *.lwo, *.lwm, *.lwb)
Wavefront object file (*.obj)
ArCon object file (*.aco)
To import an object we select “3D Functions” – “Load 3D Objects“. The 3D converter opens and we select a 3DS object with a left mouse click. After the selection we can take a look at the 3DS object in the preview window.
When we select a surface of the 3DS object in the preview window, the respective entry in the register to the left of the preview window, gets automatically selected. When we select the single components in the register directly, the associated component gets selected and displayed in the preview window in red colour. If we open the register of a component we can see the corresponding material. If we make a double mouse click on the material, the material editor opens.
In the material editor we can edit the material of the chosen surface. We can define the colour, texture, transparency, etc. … . After the definition we can press “OK”.
If a surface is connected with different other surfaces, every change in this surface (if you change for example the colour) will get transferred to the other connected surfaces.
To select another 3D- view for our object, we can find 5 different view-functions (for example Plan with shadows & textured, Plan textured, Wire frame,…) above the preview window.
To delete an object (a part) in a 3DS model, we select the object in the preview window and we deselect the respective entry in the register.
To edit the texture of an object, we select the object and we open in the right upper corner of the preview window the texture properties. Here we can change the texture dimensions, the rotation and the offset.
To add textures from the catalogue, we open the “Catalogue” – “Materials“. We select one of the textures, press and hold the left mouse button and drag it on the object.
If we would like to save the object, we select the function “Save object as…” which you can find right above the preview window. We select for example “Catalogue” – “Objects“, we enter a name for the object and after it we press “OK“. (Please note the windows user account control before you save an object).
Now we can import the object from our catalogue, for example into an existing project.
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3D Object Converter is a lightweight application that can help you view 3D model files and convert them to various file formats such as OBJ, OB3, GEO, DBV, R3D, HCR and others, with the option to process them in batch mode. It is possible to choose the output folder or set the application to save the converted files to the original folder. Also, 3D Object Converter logs all the information regarding the conversion process along with errors when such is the case, which you can export to a file. The program bundles a number of functions designed to help you calculate area and volume, flip UV maps vertically, perform geometry transformations, as well as delete or unwrap UV maps. Moreover, you can tweak other settings such as the object color, material, and scene, but also modify the size of the vertex, face and point.
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